
- Maplestory Crit Attack Vs Crit Dmg 2
- Maplestory Crit Attack Vs Crit Dmg 3
- Maplestory M Crit Rate Vs Crit Damage
Aug 15, 2018 Browse the official forums and chat with other MapleStory 2 players here. Wee all aware that crit rate seems to also givee u inc dmg on crit rates lol atleast from teh tooltip xD. MapleStory 2 Rep: 2,650. 9:59PM May 14, 2018. Crit damge all day. Be sure to obtain equips that maximize crit rate too. Jul 31, 2018 By Fishdix Maplestory M: Essential Weapons Guide This guide is based on Fishdix’s video. For Archers, max damage bows are 28. For Thieves, the max attack normal damage is 29. For Magician, the max attack normal damage is 30. For Pirate, the max attack normal damage is 28. Crit Damage is whatever will seem to go for but crit maxes out.
- It's quite a bit weaker than final damage. If you're at 0% crit dmg then 1% crit dmg is effectively.74% final damage increase. At 65% crit dmg 1% crit is.5% final increase. 1% final damage is always 1% final damage, regardless of how much you have.
- The reason crit damage is so much better than boss damage, at least on reboot, is because boss stacks additively with the massive damage boost, whereas crit damage stacks multiplicitavely. Level 1 WorzyOpponent.
- Aug 01, 2017 The reason% att is better is because it's much rarer. Many skills give a character% damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give% damage for that particular skill. You're less likely to have as large amounts of% attack.
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- 3Increasing Critical Rate
Summary[edit | edit source]
Critical rate is an attribute stat that increases one's chance to inflict a critical hit. Critical hits do increased damage based on the player's critical damage modifiers.
Formula[edit | edit source]
This page does not have an exact formula for the equivalency of critical rate to critical hit chance. Through testing using the personal performance meter, most players have concluded that 1 crit rate is equal to 0.1% chance to inflict a critical hit; meaning that 100 crit rate offers 10% chance to crit. Critical hit chance (with few exceptions) cannot exceed 40%.
Increasing Critical Rate[edit | edit source]
Critical rate can be a stat randomly rolled on accessories and weapons. In terms of guaranteeing critical rate on equipment or consumables, the following list provides all ways to increase critical rate.

Consumables[edit | edit source]
Consumables | Bonus Crit Rate | Percentage |
---|---|---|
Critical Rate Tonic | +130 Crit Rate | 13% |
Skills and Buffs[edit | edit source]
Abilities | Bonus Crit Rate | Percentage |
---|---|---|
Sharp Eyes (Archer) | +4-40(self) / 13-76(ally) Crit Rate | 0.4%-4% / 1.3%-7.6% |
Critical Boost (Guild Buff) | +30 Crit Rate | +3% |

Guaranteed Crits[edit | edit source]
Abilities | Bonus Crit Rate |
---|---|
Evasive Salvo (Archer | Next 3 shots have 40% crit chance |
Fatal Strikes (Assassin) | All attacks have 100% crit chance for 8-17 seconds |
Bloodlust (Berserker) | Attack has 100% crit chance |
Mana Claw (Wizard) | Third hit of the attack has 100% crit chance |
What stats do you guys go for
Maplestory Crit Attack Vs Crit Dmg 2
Crit rate, Crit damage, Luck (obviously), attack speed, armor pen, etc etc.
What do you guys go for ? Does crit rate matter if we're putting all stats into luck anyway ?
Thank you in advance
Maplestory Crit Attack Vs Crit Dmg 3
Comments
Maplestory M Crit Rate Vs Crit Damage
- Lv 30 so far put all my stats into LUK (maybe 2 points into str).
You can reset your stats and do what you want with them later.
Critical rate is good, but it isn't THAT great, I'd rather go for crit damage. Thieves are already one of the fastest classes if you play it right and manage to combo properly.
I don't think I've died once yet, takes some getting used to though. Its not a very wanted class because its such a close combat class, but if you know what you're doing, Thieves are dope.
IMO:
LUCK, Crit damage, and speed.
Can change that later on, keep some of your most useful items, (put in storage) end enchance once open beta is around, stuff you dont need NPC it, repeat. = meso. - Ahh okay, i'm doing it all wrong then, I have been getting critical rate. And it sucks that we don't know when 40% is haha.
I'll try crit damage next time. Anyone else have opinions ? - I did a lot of testing in the guild house against the training dummies, and I agree with PyroRabbit on his stat priorities. Critical Rate sounds good, but the difference in DPT between that and LUCK was large.
- MapleStory 2 Rep: 1,300MemberI suggest putting all your attribute points into Critical Rate. Lots of value if you roll any crit damage in the early stages.
- Doing dps testing, crit rate seems to give you the highest cap on dps but its really variable. Sometimes I get spikes of 10k dps over my average, and other times i'm 10k below.
On sheet, crit rate gives more attack per point, but it seems the game values crit damage and rate A LOT as equipping items with those stats skyrockets your sheet attack compared to other stats. I'm still unconvinced that higher sheet attack means actually higher attack. - I personally went with crit rate, but I generally have good RNG so I can pull off making up for the damage missing from the lower luck stats with the amount of damage in crits. My dps usually averaged around 70k with luck only and 68k-85k with 38% crit (all attributes in crit) with the guild house dummies.
- There's very little damage difference between Luck and Crit.
Luck gives slightly more damage and significantly less crit chance.
Crit gives slightly less damage and significantly more crit chance.
Crit build is only good if you can manage to find gear that gives a good amount of crit damage. Crit damage is really what makes the Crit build good. If you don't want to spend time finding 2x crit on every gear piece that you can possibly get it on then you go Luck. With Luck you get better minimum damage. Your gear will just be very standard with 2x piercing which is very easy to find.
Skill Build: (Any skills that I don't mention aren't needed.)
Crit5ever
Lv 3 Double Slash (The damage per level is pretty insignificant along with the % chance for Cunning.)
Lv 6 Poison Edge (Optional to max)
Lv 10 Poison Vial
Lv 10 Surprise Attack
Rutheless Guile Max until 60
Lv 1 Cunning (No point leveling this skill beyond 1 as the other 2 skills are a waste for this build.)
Lv 2 Kick (Damage is already good. Only need it for Vicious Cuts.)
Lv 2 Mind Breaker (for the 5 monster dash and Vicious Cuts.)
Vicious Cuts (Slowly max this skill as you level up when you have free skill points. If you don't have enough points to level important abilities just lower this ability down as much as you need to.)
Lv 2 Quickstep (Useless but you need it for Meso Guard.)
Meso Guard max until lv 60 (You don't use this too much, but it helps from time to time.)
(I've only semi-tested this build. Not too sure if this is the best build for Luck.)
Dance2Win
Lv 1 Double Slash (Only use it for spirit restore.)
Lv 1 Poison Edge (Don't ever use unless you just to put on poison stacks with Cunning for some odd reason.)
Lv 10 Cunning (Max only for cool down because you'll need it up more often.)
Lv 10 Blade Dance (This over VC because if you're gonna use VC you might as well play Crit.)
Retaliation Max until 60
Lv 2 Quickstep (Again pointless skill.)
Meso Guard Max until 60
Lv 2 Kick (Same as before.)
Lv 2 Mind Breaker (Same as before.)
Lv 3 Vicious Cuts (Explained already.)
Lv 10 Haste - 138% crit dmg, 63 crit rate
63 ap to luck, 0 to crit rate
just double slash, i deal about 1.5m per minutes with 8% crit rate
138% crit dmg, 243 crit rate
60 ap to crit rate, 3 to luck
just double slash, I deal about 1.4m per minutes with 24% crit rate
if u don't have high crit damage, don't bother with crit rate, just go with pure luck, beside most of thief dps come from posion, and crit rate/dmg don't affect the DOT, luck does... unless u have 40% crit rate and 250% crit damage, vicious cuts build is better